Usability at the Science Museum (slides available)
Monday 14 June 2004
Over the past 10 years, there has been a revolution in museum design. The Science Museum's application of user centred design to its exhibitions has typified the new, interactive approach.
Usability for the Science Museum, Ben Gamon June 2004 (1.3Mb PDF)
Museum designers face problems familiar to interaction designers. How do you attract users to an exhibit? How do you cope with users' erratic, unexpected paths through an exhibition? How do you design an exhibit that works when the user is far away, behind a crowd of people, and up close when the user is one-on-one? How do you use interactivity in a way that's both engaging and relevant to your message?
Ben Gammon, Head of Learning and Audience Development at the Science Museum will talk about what makes a successful interactive exhibit - and why.
Who should attend
- Anyone involved with interaction design / interface design
- Designers looking for inspiration and fresh approaches
- People involved in usability testing and field studies
- Designers involved with marketing, e-Learning or exhibitions
What you will learn
- How people move and behave in interactive environments
- How to design interactive experiences that capture the imagination and hold a crowd
- Unexpected aspects of user behaviour
